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If you publish your app to Google Play, you should build and upload an Android App Bundle. When you do so, Google Play automatically generates and serves optimized APKs for each user’s device configuration, so they download only the code and resources they need to run your app. Publishing multiple APKs is useful if you are not publishing to Google Play, but you must build, sign, and manage each APK yourself.
Although you should build a single APK to support all your target devices whenever possible, that might result in a very large APK due to files needed to support multiple screen densities or Application Binary Interfaces (ABIs). One way to reduce the size of your APK is to create multiple APKs that contain files for specific screen densities or ABIs.
Gradle can create separate APKs that contain only code and resources specific to each density or ABI. This page describes how to configure your build to generate multiple APKs. If you need to create different versions of your app that are not based on screen density or ABI, you can instead use build variants.
Configure your build for multiple APKs
To configure your build for multiple APKs, add a Note: Generating per-language APKs is supported only for Android Instant Appprojects. To learn more, readEnable configuration APKs.
splits block to your module-level build.gradle file. Within the splits block, provide a density block that specifies how Gradle should generate per-density APKs, or an abi block that specifies how Gradle should generate per-ABI APKs. You can provide both density and ABI blocks, and the build system creates an APK for each density and ABI combination.
Configure multiple APKs for screen densities
To create separate APKs for different screen densities, add a
density block inside your splits block. In your density block, provide a list of desired screen densities and compatible screen sizes. The list of compatible screen sizes should only be used if you need specific <compatible-screens> elements in each APK's manifest.
The following Gradle DSL options are used to configure multiple APKs for screen densities:
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Because each APK that's based on screen density includes a
<compatible-screens> tag with specific restrictions about which screen types the APK supports, even if you publish several APKs, some new devices will not match your multiple APK filters. As such, Gradle always generates an additional universal APK that contains assets for all screen densities and does not include a <compatible-screens> tag. You should publish this universal APK along with your per-density APKs to provide a fallback for devices that do not match the APKs with a <compatible-screens> tag.
The following example generates a separate APK for each screen density listed in Range of screens supported, except
ldpi , xxhdpi , and xxxhdpi . This is done by using exclude to remove three densities from the default list of all densities.
For a list of density names and screen size names, see How to Support Multiple Screens. https://newlines436.weebly.com/addictive-drums-download-free-mac.html. For more details on distributing your app to specific screen types and devices, see Distributing to Specific Screens.
Configure multiple APKs for ABIs
To create separate APKs for different ABIs, add an
abi block inside your splits block. In your abi block, provide a list of desired ABIs.
The following Gradle DSL options are used to configure multiple APKs per ABI:
The following example generates a separate APK for each ABI:
x86 and x86_64 . This is done by using reset() to start with an empty list of ABIs, followed by include with a list of ABIs that will each get an APK.
For a list of supported ABIs, see Supported ABIs.
mips, mips64, and armeabi
Android Plugin for Gradle3.1.0 and higher no longer generate APKs for thefollowing ABIs by default:
mips , mips64 , and armeabi . Civilization 6 mac download free torrent. That's becauseNDK r17 and higher no longer include these ABIs as supported targets.
Consider first checking the Google Play Console to verify that you have usersdownloading APKs of your app that target these ABIs. If not, you may want toomit them from your build. If you want to continue building APKs that targetthese ABIs, you must useNDK r16b or lower, set the active buildvariants and ABIs, and specify the ABIs in your
build.gradle file, as shown below:
Known Issue: If you are using Android Plugin for Gradle 3.0.1 or lower with NDK r17 or higher, you may get the following error:
Error:ABIs [mips64, armeabi, mips] are not supported for platform. That's because older versions of the plugin still include the unsupported ABIs by default when you build per-ABI APKs. To resolve this issue, either update to the latest version of the plugin, or, in your app's build.gradle file, reset the plugin's default list of ABIs and include only the supported ABIs you want, as shown below:
Projects without native/C++ code
The Build Variants panel has two columns: Module and Active BuildVariant. The Active Build Variant value for the moduledetermines the build variant that will be deployed and is visible in the editor.
Figure 1: The Build Variants panel has two columns for projects that donot have native/C++ code
To switch between variants, click the Active Build Variant cell for a moduleand choose the desired variant from the list field.
Projects with native/C++ code
The Build Variants panel has three columns: Module, Active BuildVariant, and Active ABI. The Active Build Variant value for the moduledetermines the build variant that will be deployed and is visible in the editor.For native modules, the Active ABI value determines the ABI that the editorwill use, but does not impact what is deployed.
Completely uninstall microsoft silverlight mac. Figure 2: The Build Variants panel adds the Active ABI column forprojects with native/C++ code
To change the build type or ABI, click the cell for the Active Build Variantor Active ABI column and choose the desired variant or ABI from the listfield. A new sync automatically runs. Gta san andreas free android. Changing either column for an app orlibrary module will apply the change to all dependent rows.
Configure versioning
By default, when Gradle generates multiple APKs, each APK will have the same version information, as specified in the module-level
build.gradle file. Because the Google Play Store does not allow multiple APKs for the same app that all have the same version information, you need to ensure each APK has its own unique versionCode before you upload to the Play Store.
You can configure your module-level
build.gradle file to override the versionCode for each APK. By creating a mapping that assigns a unique numeric value for each ABI and density you configure multiple APKs for, you can override the output version code with a value that combines the version code defined within the defaultConfig or productFlavors block with the numeric value assigned to the density or ABI. Format an external hard drive for mac.
In the following example, the APK for the
x86 ABI would get a versionCode of 2004 and the x86_64 ABI would get 3004. Assigning version codes in large increments, such as 1000, allows you to later assign unique version codes if you need to update your app. For example, if defaultConfig.versionCode iterates to 5 in a subsequent update, Gradle would assign a versionCode of 2005 to the x86 APK and 3005 to the x86_64 APK.
Tip: If your build includes a universal APK, you should assign it a
versionCode that's lower than that of any of your other APKs. Because Google Play Store installs the version of your app that is both compatible with the target device and has the highest versionCode , assigning a lower versionCode to the universal APK ensures that Google Play Store tries to install one of your APKs before falling back to the universal APK. The sample code below handles this by not overriding a universal APK's default versionCode .
For more examples of alternate version code schemes, see Assigning version codes.
Build multiple APKs
Once you configure your module-level
build.gradle file to build multiple APKs, click Build > Build APK to build all APKs for the currently selected module in the Project pane. Gradle creates the APKs for each density or ABI into the project's build/outputs/apk/ directory.
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Gradle builds an APK for each density or ABI you configure multiple APKs for. If you enable multiple APKs for both densities and ABIs, Gradle creates an APK for each density and ABI combination. For example, the following
build.gradle snippet enables building multiple APKs for mdpi and hdpi densities, and also x86 and x86_64 ABIs.
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The output from the example configuration includes the following 4 APKs:
When building multiple APKs based on screen density, Gradle always generates a universal APK that includes code and resources for all densities, in addition to the per-density APKs. Download crack keygen autocad 2010. When building multiple APKs based on ABI, Gradle only generates an APK that includes code and resources for all ABIs if you specify
universalApk true in the splits.abi block in your build.gradle file.
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When building multiple APKs, Gradle uses APK filenames using the following scheme:
modulename-screendensityABI-buildvariant.apk
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The scheme components are:
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For example, when building mdpi screen density APK for the debug version of 'myApp', the APK filename is
myApp-mdpi-debug.apk . The release version of 'myApp' that is configured to build multiple APKs for both the mdpi screen density and the x86 ABI has an APK filename of myApp-mdpiX86-release.apk .
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